AI Insights · Timothy · January 2022
Top 5 Third Person Games on iOS in Egypt Q4 2021
An analysis of the top-performing third-person games on iOS in Egypt for Q4 2021, highlighting trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five third-person games on iOS in Egypt showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics based on data from Sensor Tower.
PUBG MOBILE
Throughout Q4, PUBG MOBILE demonstrated a strong presence with significant weekly revenue fluctuations. Revenue peaked at approximately $138K in the week of December 20 and ended the quarter at around $115K. Weekly downloads were relatively stable, ranging from 8.1K to 9.9K. Active users saw a gradual decline from about 340K at the beginning of October to 260K by the end of December.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch had a varied performance in revenue, peaking at approximately $4.2K in the week of December 20. Weekly downloads saw a high of 754 in early November but dipped to as low as 77 towards the end of the month. Active users remained relatively steady, fluctuating between 2.5K and 2.9K throughout the quarter.
Tennis Clash:Sports Stars Game
Tennis Clash:Sports Stars Game experienced a peak in weekly revenue at around $2.3K in mid-November. Downloads surged to 3.6K in late October but later settled to around 1.3K by the end of December. Active users remained fairly consistent, averaging around 12K to 14K over the quarter.
Free Fire
Free Fire saw a revenue peak of approximately $3K in the week of December 20. Weekly downloads were highest at around 2K at the start of the quarter, with a slight dip to 1.3K in mid-December. Active users showed a decline from about 40K in late September to approximately 26K by the end of the year.
War Machines:Battle Tank Games
War Machines:Battle Tank Games had its highest weekly revenue at approximately $1.6K in late November. Downloads were inconsistent, peaking at 508 in late October but dropping to negligible numbers by the end of the year. Active users decreased steadily from around 2.3K at the start of the quarter to just under 1K by December.
For more detailed insights and data, visit Sensor Tower.